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Making vrchat avatars
Making vrchat avatars








making vrchat avatars
  1. #Making vrchat avatars how to
  2. #Making vrchat avatars skin
  3. #Making vrchat avatars download

If you already have a native VRChat account though, and over the 24hr minimum, then you should be good to go once you get your dev environment all setup. At that point, you can start uploading content -otherwise your account will be restricted from doing that. One thing I forgot to add, if you haven't done so already, make a native account with VRChat via their site and merge your Steam account, then start logging in with your VRChat native account. it may require requesting it from the Forum Owner, but your question and my answer would actually be really good as a sticky-post for the community's reference. :)Ĭan you set this as a 'sticky post'? I'm not sure. It's not difficult once you learn the work-flow of it all. If it weren't for the time I had to take to write it all down as I went, to create my draft documentation, I'd say the whole process per-model would have taken around 5 to 10 minutes each, and that's only because I'm not trying to rush through it.

making vrchat avatars

Still, I was able to use Fruitpex's tutorial and take a freshly downloaded MMD model of Hellboy and fully rig it and get it ready for publishing tonight. I haven't published my re-write and I'm not sure if I will before it would be obsolete any way, but it serves its purpose as an in-house guide that I'm currently working with. Those are all a matter of artistic vision.

#Making vrchat avatars skin

In my own usage, aside from re-writing it to fit Blender 2.80, I expand upon that tutorial with my own personal preferences, such as different shaders, lighting techniques, settings I prefer for the Main Camera and overall ambient lighting in the scene itself, and things such as knowing when its better to mix different shaders to create just the right effect of soft light-absorbing skin versus shiny jewelry, versus matte cloth, etc.

#Making vrchat avatars how to

But once you understand the basics of taking a ready-to-go unity-packaged model from VRCmods and getting it working perfectly everytime in VRChat, you're likely going to want to learn how to go from any model to VRChat -the method described in the Youtube URL above (published by Fruitpex on Youtube) is excellent in getting right to the point. But I recommend learning both methods and spending several weekends and any other time you can squeeze into it to get as much experience with the work flow aspects of it all so that it begins to make sense in a way where you spend little time looking at documentation and a lot of time tweaking aspects of your models. Now, I'll say this -as you're getting started, you're going to want lots of pre-made models to get a feel for how the process works, and for a really easy path to getting up and running, it's hard not to recommend (VRCmods) because they have tons of resources and enough good tutorials as well to get you going. VRChat's SDK, Unity, Blender, Cat's Blender Plugin and Material Combiner have been the perfect avenue to get some experience going. But, about 6 months after I got my VR rig together, I started making goals to get busy with teaching myself 3D modeling and animation. I started building my own models a few months ago so I've been in the same boat as you, wanting a custom model and not knowing where to start -and on top of that, having very little time between work life and home life to take on a drawn out learning session. There are other techniques you'll want to pick up, but this will get you from a downloaded model with no skeleton data all the way to a rigged VRChat model ready to be uploaded.

#Making vrchat avatars download

This tutorial rolls pretty fast - I recommend downloading ClipGrab () to download the video to a local copy I spent the last several hours this evening taking my downloaded copy of this tutorial and re-writing it to accommodate the changes in Blender 2.80, but it more or less follows the same.










Making vrchat avatars